• fix for: Error - File type unknown!

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    1 Votes
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    LolonoisL

    @ginobean Thanks, this can happen if you just compile ES (cmake / make) without any previous ES binary installation (or removed the previous binary installation).

    FWIW, it should be no issue if you run sudo RetroPie-Setup/retropie_packages.sh emulationstation-dev unless you have a very dated (if not end-of-life OS) like these version (or even older):

    Debian Jessie LinuxMint 18 Ubuntu 16.10 Zorin 14 ElementaryOS 0.4
    and/or a very dated retropie_setup.sh script [0].

    These versions are tested in scriptmodules/system.sh [1], if they report an OS Version of 8 the resources folder is not copied by scriptmodules/supplementary/emulationstation[-dev].sh[2].

    NB: The above retropie_packages.sh calls eventually the scriptmodule emulationstation-dev.sh (which is an wrapper around scriptmodule emulationstation.sh).

    If you want to keep the sources of ES (below RetroPie-Setup/tmp/build/) then run

    retropie_packages.sh emulationstation-dev sources retropie_packages.sh emulationstation-dev build retropie_packages.sh emulationstation-dev install

    [0] https://retropie.org.uk/forum/post/186708
    [1] https://github.com/RetroPie/RetroPie-Setup/blob/fb5a22cfb75ea977484a0631949c80a263ce39c7/scriptmodules/system.sh#L211
    [2] https://github.com/RetroPie/RetroPie-Setup/blob/fb5a22cfb75ea977484a0631949c80a263ce39c7/scriptmodules/supplementary/emulationstation.sh#L192

  • 5 Votes
    9 Posts
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    V

    @etheling

    Hi there, I stumbled upon your project while searching for STL files for the ATARI ST 520 case. I want to put in a MISTer FPGA in exactly the same case as you project, would you by any chance considering making your 3D printed parts public or sending them over? It would help me quite a bit, your configuration would be a great starting point 😊

    I've already completed an Amiga 500 MISTer mod, but the Amiga needs it's historical counterpart 😊

  • 6 Votes
    4 Posts
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    DandelionD

    Way cool @etheling !! I've been thinking about doing this same exact thing. I've been perusing for Atari 2600s that are non-functioning because I can't bring myself to 'descrate' a working one. LOL. Doesn't seem like anyone held on to a non-functioning unit. (or at least I can't find one)

  • 10 Votes
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    WeirdHW

    Son of a birch, that is a good looking cabinet!!! Love me some woodgrain, so this is glorious all around.

  • 3 Votes
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    AshpoolA

    As mentioned in Post#1, we are now opening chapter: Curse of Configs

    @Ashpool said in CP2020 - my DIY 2Player/Trackball Control Panel:

    Since my last visit, the Page for the I-Pac got a major overhaul and the new Firmware 1.55 is now called "Multi-Mode" [... ...] the old "Gamepad enabled" FW139 is now called "Alternative Firmware (Mixed Mode)" [... ...] they are mentioning now:
    "This is an alternative firmware version [... ...] Retropie does not work with this configuration. The standard multiMode version (above) enables one device type at a time on the host (plus mouse) and this is required for Retropie. [...]"
    Sadly, that was the Firmware I've build my concepts on (and had tested on a PC, never thought Retropie couldn't cope with it).

    Well, I've tried on a fresh retropie-buster-4.6-rpi4.img install with my old IPac Configuration (Joy(1/2), Buttons(1/2)1-7 + Start and Select as Gamepad and (1/2)SW8, (1/2)A and (1/2)B as keys and it was working just fine (Quicktest on some 2 player games in lr-mame2003: Both Players Gamepad Functions where fine (upon start the messages detected I-PAC2 on Port 0 and detected I-PAC2 on Port 1 flashed up and the keyboard keys where accepted fine from mame (ie. 1A (Button M in Post #9) set to TAB opened the Mame Menu). ... What I hadn't considered (as I had not assigned any "shifts" so far) was: The assignment of a switch to act as Gamepad, Keyboard or Mousebutton is a general one, so it cannot act as Gamepad (unshifted) and as a keyboard (shifted) [though I bet that would only be a Firmware-thing] :/

    This would have been my intended configuration:
    Seufz.jpg

    As using Hat-(UDLR) and Buttons 8,11+ (WinIPAC can assign Buttonnumbers 1-28) as shifted assigns ain't going to be of any use (i believe?), I think i heed the advice from @theink in his wonderfull guide to setting up the IPAC2 as a keyboard controller and stick to keyboard only (though his argument that the I-PAC is only recognized as one controller in gamepad-mode appears (to me) to be void nowadays [at least for the Retropie Install mentioned above with an I-PAC 2 (Firmware 1.39) configured in WinIPACV2 (V1.0.8.12)])

    Edit: And I haven't tried wether it is possible to assign keyboard keys as hotkeys (no hotkey-enable button set) or not... so that could have been the next boobytrap laid out for me within this battle ;>

  • 14 Votes
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    Keltron3030K

    @cyperghost thanks for the confirmation, I guess I'll have to screw around with it some more.

  • 13 Votes
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    T

    Here's some pics of my cocktail arcade - I am no carpenter and messed up on the corners but overall satisfied with how it turned out!

    IMG_7089.jpg IMG_7105.jpg IMG_7104.jpg

  • 10 Votes
    54 Posts
    28k Views
    AndersHPA

    @trippy86
    I'm an engineer too :) I couldn't resist the urge to build it myself, but of course it helps if you're familiar with woordworks.

    If I should have changed one thing, I would have routed out some of the wood from the inside of the boards, e.g. in hexagon shapes to save weight but still keep some stiffness - this arcade weighs quite a bit :)

    Wiring is not that complex with a RPi, mostly consisting of signal wires and ground wires from the iPac to the buttons. The illuminated ones need a few more but that's it. Keeping wires tidy helps the overview, but there's countless videos on YouTube - check them out.

    My screen size is a 16" 5:4 and I think it's a pretty good size, and since many games run 4:3 there's only black borders in vertical arcade games. Just look at getting one that's as fast as possible (less input lag/response time), maybe a modern one with a gaming mode.

  • 10 Votes
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    D

    awesome job! simply amazing

  • 12 Votes
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    T

    @Graboid Do you have the Photoshop PSD file that you wouldn't mind sharing? Thanks!

  • 2 Votes
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    BillyHB

    @caver01 Your link actually dropped me off at the most recent post and I scrolled back from there. While the last picture I see is definitely more scanline than the first screenshots, the second to last still shows a lot of pixel separation.

    I guess I'd have to see ut in action on my own television before I can tell if it's really more enjoyable than the current setup of crt + smoothing (yes @BobHarris, I do that too now), which is why I figured I'd just try it if it ever got into a RetroPie update.